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Serment - Contract With A Devil Full Crack





















































About This Game Serment - Contract with a Devil (or Serment, for short) is a visual novel - dungeon crawler hybrid where you play as a girl who was revived by a beautiful devil.Though, instead of claiming our heroine’s ever so cliche human soul, the devil demands a huge sum of money for payment. If the payment comes even one day late, the heroine's soul will return to the afterlife. And so, her light-hearted, comedic adventure to save up enough money before the deadline begins.Despite the dark sounding premise, the majority of Serment will be light-hearted slice of life events (more commonly known as cute girls doing cute things).Game features: Cute anime girls! 4 playable main characters, each with their own unique story and endings. More than 10 side characters, each with their own personalities and subplots. A dungeon crawler with manually designed puzzles and 100+ unique items to discover! A lot of cute anime girls! Turn-based RPG battles with simple mechanics but tons of depth. A detailed dating sim time management system. Cooking, crafting and fishing minigames! Light yuri (GxG) romance. Steam Achievements and Trading Cards. Did we mention that there will be cute anime girls? 7aa9394dea Title: Serment - Contract with a DevilGenre: RPGDeveloper:Nkt StudioPublisher:Sekai ProjectRelease Date: 1 Feb, 2019 Serment - Contract With A Devil Full Crack serment contract with a devil all characters. serment contract with a devil guide. serment contract with a devil patch. serment contract with a devil floor 2. serment contract with a devil all characters. serment contract with a devil steam. serment - contract with a devil gameplay. serment - contract with a devil igg. serment - contract with a devil 18+. serment - contract with a devil 18+. serment contract with a devil download. serment - contract with a devil release date. serment - contract with a devil gameplay. serment contract with a devil vndb. serment - contract with a devil release date. serment contract with a devil free download. serment - contract with a devil 18+. serment contract with a devil review. serment contract with a devil all characters. serment contract with a devil. serment contract with a devil free download. serment contract with a devil cheat. serment contract with a devil vndb. serment contract with a devil steam. serment contract with the devil. serment contract with a devil cheat. serment contract with a devil vndb. serment contract with a devil download. serment contract with a devil guide. serment contract with a devil cg. serment - contract with a devil demo. serment - contract with a devil igg. serment - contract with a devil cheat engine. serment contract with a devil cheat engine. serment contract with a devil steam. serment contract with a devil Neat little dungeon crawler with a very light VN touch.. game played offline on the release week-end without the latest patches)- Nice dungeon crawling / puzzle game, a little rough on the edges.- Especially recommended to people who don't mind time limits / time management, even if it is not THAT strict (similar to old Atelier PS2 games)- Quite worth the price.Some mechanics are counter intuitive (such as leaving the dungeon as a way to solve puzzles) and (atm) a manual would be nice.Would welcome new dungeons, more (conversation) choices, etc.. I am on the cusp of saying no to this game honestly, it's described as a VN with dungeon crawling elements but honestly you will spend 90% of your time going through 8 floors of the same walls in a dungeon that honestly looks bland as all heck, no patterns to it at all, no unique textures just plain white brick, some wooden doors and later on red, blue and green ice walls that serve as a puzzle and it's not bad actually as far as puzzles go, they got creative with it and it's one of it's good points the game has overall dood.combat is balanced for the most part with the exception of some bosses wanting you to go nuts at the end or have you die because "Panic power up, 1 hit kill, 1 hit kill, 1 hit kill" *game over* and that's not even the worst of it, wait for team kill attacks, still the rest of the boss fights are nicely done, they have some unique gimmick or side enemy to make it harder but not if you make sure to play using all the mechanics such as focus for more MP, healing and various spells you can use, you even have a tank which has abilities that draws attacks...you know like tanks are supposed to but usually never do in games so that's nice too dood.The music is catchy enough for you not to wanna kill yourself after 8 floors thank goodness but until you're on floor 8 you never want to go places, craft or cook because they all take time, time which you're not sure you have because the game has no reference to how much you are going to earn in the next part of the dungeon and the game is all about paying off a debt dood.There's also not much story...in a VN style game and there just...isn't, it's basic, get your muns, pay your debt and each time you do whichever of the four girls you choose will have a personal goal of theirs they do at each beginning of a pay day, rinse and repeat until the end, boss fight randomly and then the end, barely anything even on the sidequests and only one rather funny reference to a more fun game dood. (Reccettear) The art is fantastic, I mean that, the girls already look pretty good but when you get a bit of CG (no gallery btw) it looks great, you gain skills from levelling up equipped weapons which is always fun and the enemy art is nice, some cute but not too impressive, sadly most moves look rather bland sadly dood.All in all if it's cheap pick it up, it's not horrible and fun enough to just casually play but I would wait on a heavy discount or a big update if there's gonna be more to it dood.. I've only played the game for about 3 hours and only on the 4th floor but enjoying the game very much so far. There's a lot I could say about how simple and great the tutorials are, how much I love the characters including tsundere maid, and about how absolutely ADORABLE the enemies are you murder in this game. But the best part about this game so far is how satisfying it is to paralysis lock a boss that is 8 levels higher than you. So if you like cheese strats in RPGs and fun but simple puzzle dungeons, then yeah, get this game.. I am on the cusp of saying no to this game honestly, it's described as a VN with dungeon crawling elements but honestly you will spend 90% of your time going through 8 floors of the same walls in a dungeon that honestly looks bland as all heck, no patterns to it at all, no unique textures just plain white brick, some wooden doors and later on red, blue and green ice walls that serve as a puzzle and it's not bad actually as far as puzzles go, they got creative with it and it's one of it's good points the game has overall dood.combat is balanced for the most part with the exception of some bosses wanting you to go nuts at the end or have you die because "Panic power up, 1 hit kill, 1 hit kill, 1 hit kill" *game over* and that's not even the worst of it, wait for team kill attacks, still the rest of the boss fights are nicely done, they have some unique gimmick or side enemy to make it harder but not if you make sure to play using all the mechanics such as focus for more MP, healing and various spells you can use, you even have a tank which has abilities that draws attacks...you know like tanks are supposed to but usually never do in games so that's nice too dood.The music is catchy enough for you not to wanna kill yourself after 8 floors thank goodness but until you're on floor 8 you never want to go places, craft or cook because they all take time, time which you're not sure you have because the game has no reference to how much you are going to earn in the next part of the dungeon and the game is all about paying off a debt dood.There's also not much story...in a VN style game and there just...isn't, it's basic, get your muns, pay your debt and each time you do whichever of the four girls you choose will have a personal goal of theirs they do at each beginning of a pay day, rinse and repeat until the end, boss fight randomly and then the end, barely anything even on the sidequests and only one rather funny reference to a more fun game dood. (Reccettear) The art is fantastic, I mean that, the girls already look pretty good but when you get a bit of CG (no gallery btw) it looks great, you gain skills from levelling up equipped weapons which is always fun and the enemy art is nice, some cute but not too impressive, sadly most moves look rather bland sadly dood.All in all if it's cheap pick it up, it's not horrible and fun enough to just casually play but I would wait on a heavy discount or a big update if there's gonna be more to it dood.. Nice game, beautiful and easy. Good to relax after work. 75/100PS Developer is actively responding to player requests and already tuned game balance.. I've only played the game for about 3 hours and only on the 4th floor but enjoying the game very much so far. There's a lot I could say about how simple and great the tutorials are, how much I love the characters including tsundere maid, and about how absolutely ADORABLE the enemies are you murder in this game. But the best part about this game so far is how satisfying it is to paralysis lock a boss that is 8 levels higher than you. So if you like cheese strats in RPGs and fun but simple puzzle dungeons, then yeah, get this game.. Great game, if you want to see all routes, you must complete all character classes because they are tied to the respective class character. Clarifications on the late release: As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process.It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long.First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full game. Redundant mechanics that served no purposes ("Hang around" option in most places in the demo), mechanics that are not scalable beyond the small scope of the demo (Buffs and debuffs being purely percentage based and stacking indefinitely), lack of replayability between different routes, we had them all.These problems can't be left unaddressed and after some discussions, we decided to rework major parts of the design from scratch instead of making impromptu fixes whenever things go wrong, otherwise there'd be no end to them. This was our inexperience as developers showing and we have no excuses, but if we have to choose between a timely release and a quality game, we would always choose the latter and I hope you can agree.There are also many bug fixes and polishing touches to be made. Unclear UI, awkward controls, unnatural dialogues, unnecessary clicks or button presses are some of the issues we've been trying to tackle. Here're a few polishes we've done since the last demo update to give you an idea of what to expect in the full commercial version:Added visual indicators for several UI elementsExample 1[i.imgur.com]Example 2[i.imgur.com]Added some QOL featuresReview crafting orders[i.imgur.com]Confirmation for important choices[i.imgur.com]Make another purchase instead of moving back to the shop menu[i.imgur.com]"WASD" keys can now be used to navigate the game's interface to make it more convenient for players using a mouse and keyboardOf course, we have no intention of delaying things forever. We are fairly happy with how the latest build turned out, and have supposedly entered the "final" phase of testing. However, we have a track record of underestimating how long these things would take, so I can't really give you a release date until things are absolutely confirmed (The demo was released 2 months later than what we'd planned. We also thought the full game would be ready by last November, but here we are ).I hope that clears up the situation a bit, and hopefully Serment will turn out to be a game that's worth the long wait.Also, a quick shoutout to our publisher Sekai Project, who has been very supportive and understanding thus far.. Partial controller support has been added!: We have just added several missing functions for controllers (backtracking in battle menus, adjusting config values, etc) in the latest demo build. Aside from a few instances (for example, when entering the main character's name), the game should now be fully playable with a controller (please update the demo to the latest version before trying this out)!This is still an experimental feature. If you find any bugs while playing with a controller, please report them in the discussions forum.. Demo update 2.02: A few more bug fixes and some small balance changes!Complete changelog:. Upcoming content update: It's been a while, but we're still alive and kicking!Back in February, we mentioned we were working on a content update for Serment. It's now almost ready, and will go live on Monday, May 13.The update will include several new events and gameplay features. Some important QoL features (Events preview in the map, for example) will also be added, as well as a couple of minor bug fixes.We'll go into the changes in more details when the update hits.. Demo update 2.03: A few more fixes and changes. Complete changelog:. February 4 update: Increased movement speed inside the dungeon Added an option to disable walking animations in the dungeon (Can be found in the Gameplay tab in the Config menu) Fixed a bug with AOE skills sometimes not dealing damage to secondary targets Some minor tooltips editKnown issue: Dungeon BGM sometimes stutters when holding down movement buttons in the dungeon This is caused by the walking SFX being played repeatedly at the same time as the BGM, which the Ren'Py game engine is not very comfortable with. Removing the code to play this SFX completely fixes this issue, but reducing its ingame volume to 0 doesn't, so unfortunately, players who encounter this issue can't get rid of it at the moment. We're still currently working on potential solutions to this problem.. Demo update 2.05: We're focusing on the full version, so there won't be many changes to the demo from now on unless it's a patch with additional contents.Complete changelog:. Demo update and some news about the full release: It's been a while since the last one, but the demo has received another update!Aside from 2 new events, this update also includes several QoL and gameplay features, as well as some balance and UI improvements. The complete changelog would be too long so it won't be posted here this time.Moving on, as some of you may already know, we have been doing QA for the last few months to get the full version of Serment ready for release. Unfortunately, there are still some bugs to be sorted out and improvements to be made, so the game's still not polished enough to go on sale yet.However, as I've mentioned in some discussion threads, all the core contents have been finished so it shouldn't be too long from now!. Demo update 2.07 + news regarding beta testing: It's been a while, but the next demo update is finally here!Complete changelog:. Nkt Studio is now on Twitter!: After months and months of procastination, we finally got off our lazy asses and created an official Twitter account!Follow us here if you're interested in sneak peaks of what we're working on between major updates

 
 
 

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